Ffxiii 2 How to Fight Yomi Again

Nomad Camp - Get-go a refresher on how the atmospheric condition control device operates:

Nosotros take already activated the red Cactuar stone in Plains of Eternity, that warps you to the Nomad Camp. Brand the sunny weather condition and and then head south from the nomad settlement, towards the crystal gate in Grave Ridge. Presently before reaching the gate, there is a big stone in the shape of a Cactuar. Behind this stone is a concealed red Cactuar rock, uncover it with Moogle Hunt, and then examine information technology for AF??? ARCHYLTE STEPPE FRAGMENT - Azure Crystal (05/12) + 300CP !

Gigantuar Stone Number 1 (left). Gigantuar Stone Number 2 (right).

Gigantuar Stone Number 1 (left). Gigantuar Stone Number two (right).

Next, go southwest from the Nomad Camp to Stonestump Wastelands and look for a dark-green Cactuar rock surrounded by cactii. Examine the green Cactuar stone to strength a Gigantuar to spawn nearby, and then impale it. 2 more to go.

Next, bound the gap to the west to enter Clearwater Marshes. Immediately next to the swimming is a rock, and in its shadow is a concealed dark-green Cactuar rock. Reveal it, and so examine information technology to force a Gigantuar to spawn nearby. Impale the Gigantuar and that'due south ii down, ane more to go.

Cactuar Stone Nr. 3 - Sunny Weather (left). Gigantuar Stone Number 3. - Sunny weather (right).

Cactuar Stone Nr. 3 - Sunny Conditions (left). Gigantuar Stone Number 3. - Sunny atmospheric condition (correct).

At present go directly W from this green Cactuar stone until yous spot a concealed carmine Cactuar rock in the pond. Utilize R1 to reveal information technology, and then examine it for AF??? ARCHYLTE STEPPE FRAGMENT - Amber Crystal (06/12) + 300CP!

Brand rainy weather and return to Clearwater Marshes. Approximately southwest from the 2d green Cactuar stone you'll find another concealed green Cactuar stone. Reveal it with R1, then examine it for a Gigantuar to spawn and promptly dispatch the latter. Killing all three Gigantuars removes the mist around the crystal gate in Grave Ridge, which tin now be activated with a Wild Artefact - it unlocks the AF200 Vile Peaks timeline.

Cactuar Stone Number 4. Windy Weather (left). Cactuar Stone Number 5 - stormy weather (right).

Cactuar Rock Number 4. Windy Weather condition (left). Cactuar Stone Number 5 - stormy conditions (right).

Make windy weather, and depart for the crystal gate in Grave Ridge, and then plow w. See the modest tornado? Within it is a concealed gold Cactuar stone, so reveal it with R1. Examine information technology to be warped to the westward area of the steppe, and y'all bag AF??? ARCHYLTE STEPPE FRAGMENT - Wood Crystal (07/12) + 300CP !

Brand stormy conditions and depart to the southwest area of Clearwater Marshes. Yous merely cannot miss the concealed, but electrified, ruddy Cactuar stone. Reveal it with R1, examine it and receive AF??? ARCHYLTE STEPPE FRAGMENT - Violet Crystal (08/12) + 300CP ! Chocobo riding is now enabled by talking to a daughter next to the chocobo corral.

Long Gui

Final Fantasy XIII-2 - Long Gui Fight

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Make sunny conditions and saunter over to the enormous tortoise Long Gui in Sanctorium. Defeat him for AF??? ARCHYLTE STEPPE FRAGMENT - Long Gui Fragment (09/12) + 30000CP !

Enemy Tips :

The hated Oretoise from FFXIII returns, only this time information technology's much easier to take downward. Triple SEN paradigm is a must!

When battle starts, add Deprotect and Deshell on 1 of Gui's forelegs and starting time wailing on it. When you come across the caption for Ultima onscreen, switch to triple SEN. Likewise exercise that if Long Gui attempts Quake, Bay, or stomps the ground with one of its forelegs.

After you drib i leg, repeat the procedure on the other leg. With the other leg besides disabled, Long Gui plummets to the ground, unable to do anything. Now inflict Deprotect, Deshell, Imperil and Poisonous substance! Poisonous substance damage volition remove at least 1 million of Gui'due south HPs in the long run.

After debuffing is done, switch betwixt RAV/RAV/COM and COM/COM/COM for big damage and keep raising Gui's Concatenation Approximate until the turtle is KOed.

If you have also long, Long Gui rises dorsum up with both forelegs fully restored. In that example just echo what you've been doing.

Ochu

Final Fantasy XIII-2 - Ochu Fight

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Nomad Camp - The nomad master Tipur offers a quest to kill Ochu. Brand rainy weather and depart for the blueish "!" in Clearwater Marshes to face up off VS Ochu. Afterward killing it y'all get AF??? ARCHYLTE STEPPE FRAGMENT - Ochu Fragment (10/12) + 30000CP !

Enemy Tips :

SEN SEN SEN - maxed Silver Chocobo or Pulsework Gladiator with Mediguard

COM COM SEN - maxed Silver Chocobo or Pulsework Gladiator with Mediguard

RAV RAV SEN - maxed Silverish Chocobo or Pulsework Gladiator with Mediguard

RAV RAV SEN - maxed Argent Chocobo or Pulsework Gladiator with Mediguard

MED MED SEN - maxed Silver Chocobo or Pulsework Gladiator with Mediguard

SAB SAB SYN - maxed Yakshini

Paradigms from to is all you demand to win this battle. The SEN will draw all the attacks from Microchus and the large Ochu while you drive up its Chain Approximate. If your SEN comes into trouble regarding HP, switch to to heal.

Ignore Microchus and focus solely on Ochu until it's staggered. Now promptly defeat it, and and so impale the remaining Microchus.

Immortal

Leave for the Historia Crux and come back right away. Tipur offers a quest to kill Yomi, while Myta, the girl tending the sheep offers a quest to kill Immortal. Make windy atmospheric condition and depart for the blue "!" in Stonestump Wastelands to confront off VS Immortal. Impale it for AF??? ARCHYLTE STEPPE FRAGMENT - Fragment of Invincibilty (11/12) + 30000CP !

Enemy Tips :

For a super easy battle grab 2x Lightning Aegis from Circuitrons in Bresha Ruins AF300. Equip ane of each onto your political party members to go immune to lightning damage, which is heavily employed during the battle.

Immortal will summon a Centaurion Blade at the first of battle, and you can't prevent it from happening. Immediately effort to stick Deprotect and Deshell on Immortal, followed by one wave of Poison (if it doesn't stick, no worries).

With the Blade flying around (the Blade tin can't be provoked) Immortal will often launch a lightning assault for heavy damage. This also damages the Blade a bit in add-on to granting it Bravery and Enthunder buffs.

Sticking Deprotect and Deshell on the Blade is easier due to a lower resistance, and so killing the Bract is only a question of time. With the Blade gone, stagger Immortal and then dismantle information technology.

Concluding Fantasy Thirteen-2 - Immortal Fight

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Yomi

A Chocobo jump is required to reach Yomi.

A Chocobo jump is required to reach Yomi.

Concluding Fantasy XIII-2 - Yomi Fight

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Make stormy weather and catch a chocobo. In Grave Ridge, west from a crystal gate is a high pillar, on which you can jump from the ledge to the south while on a chocobo (hold Circle to glide). When you land on peak of the pillar, Serah auto-dismounts the chocster. Yomi appears and the battle begins. Kill it for AF??? ARCHYLTE STEPPE FRAGMENT - Yomi Fragment (12/12) + 30000CP !

Enemy Tips :

The Vercintegorix await-a-similar returns for a big battle. Poison and Chichu/a strong COM are very useful here! Chichu will be useful for Bravery and Faith Feeder abilities, and Poison will help you kill off Yomi.

As Yomi's HPs become down, it grows more wings making it more powerful with each pair. At regular intervals Yomi also becomes invulnerable for a period of time - during this fourth dimension it recovers its own HP (the lower Yomi'due south HP is, the higher the amount recovered) and it buffs itself with Protect, Shell, Bravery and Faith. Bravery and Religion will exist captivated past Chichu, but Protect and Shell must be removed with relevant SAB abilities. While Yomi is recovering HP, yous should do the aforementioned if you're hurting.

Each time Yomi comes out from its invulnerability phase, attempt to inflict Poison as soon equally possible. Poisonous substance will eat through Yomi's HP. With about 50% HP lost, Yomi begins employing Wicked Whirl - for this attack switch to SEN/SEN/SEN.

Yomi tin be staggered fairly easily, simply and then follows up with another immunity phase, thus wasting your hard piece of work. Keep upwards Poison at all times and you win. It is a very protracted boxing so stick with it.

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Source: https://www.gamerguides.com/final-fantasy-xiii-2/guide/walkthrough/post-game/af-archylte-steppe

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